


#1 Rory's Story Cubes Original
Rory's Story Cubes Original
How to Play:
Rory's Story Cubes is a pocket-sized creative story generator, providing hours of imaginative play for all ages. With Rory's Story Cubes, anyone can become a great storyteller and there are no wrong answers. Simply roll the cubes and let the pictures spark your imagination!
There are infinite ways to play with Rory's Story Cubes. You can play solitaire or with others. Here are some suggested uses: Party game or ice-breaker, Literacy development, Speaking & listening skills, Creative inspiration, Mental workout, Problem solving.
enhances the following skills:
Artistic Expression
Language & Vocabulary Development
Creativity & Imagination
How to Play:
Rory's Story Cubes is a pocket-sized creative story generator, providing hours of imaginative play for all ages. With Rory's Story Cubes, anyone can become a great storyteller and there are no wrong answers. Simply roll the cubes and let the pictures spark your imagination!
There are infinite ways to play with Rory's Story Cubes. You can play solitaire or with others. Here are some suggested uses: Party game or ice-breaker, Literacy development, Speaking & listening skills, Creative inspiration, Mental workout, Problem solving.
enhances the following skills:
Artistic Expression
Language & Vocabulary Development
Creativity & Imagination


#2 Sushi Go!
Sushi Go
How to Play:
Pass the sushi! In this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most maki rolls or for collecting a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value. But be sure to leave room for dessert or else you’ll eat into your score! Gather the most points and consider yourself the sushi master!
We're huge fans of eating sushi here at Gamewright HQ, so it came as little surprise that we instantly fell in love with this delicious sushi-themed card game. Inventor Phil Walker-Harding created a unique and immediately approachable take on card drafting that makes for a game that's easy to learn, quick to play, and yet engaging for all ages. Just like a great meal at a sushi bar, this game will have you coming back for more time and time again!
enhances the following skills:
Probability
Visual Discrimination
Strategic Thinking
Age 8+
How to Play:
Pass the sushi! In this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most maki rolls or for collecting a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value. But be sure to leave room for dessert or else you’ll eat into your score! Gather the most points and consider yourself the sushi master!
We're huge fans of eating sushi here at Gamewright HQ, so it came as little surprise that we instantly fell in love with this delicious sushi-themed card game. Inventor Phil Walker-Harding created a unique and immediately approachable take on card drafting that makes for a game that's easy to learn, quick to play, and yet engaging for all ages. Just like a great meal at a sushi bar, this game will have you coming back for more time and time again!
enhances the following skills:
Probability
Visual Discrimination
Strategic Thinking
Age 8+


#3 Dragonwood
Dragonwood
How to Play:
Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves! Collect sets of adventurer cards to earn dice, which you will use to roll against your foes. Stomp on some fire ants, shriek at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!
It may be hard to imagine, but Dragonwood, with its vast array of richly illustrated cards, started out looking much different than where it ended. Inventor Darren Kisgen submitted a prototype without a single illustration – just simple words and numbers written in marker on blank white cards. Well apparently that’s all was needed, because within moments, our play testers were enraptured with the simple-to-learn but deeply engaging fantasy-themed game. Illustrator Chris Beatrice beautifully captured the wit and humor depicted in Darren’s words to create one of our most visually appealing games.
enhances the following skills:
Probability
Math
Strategic Thinking
Age 8+
How to Play:
Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves! Collect sets of adventurer cards to earn dice, which you will use to roll against your foes. Stomp on some fire ants, shriek at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!
It may be hard to imagine, but Dragonwood, with its vast array of richly illustrated cards, started out looking much different than where it ended. Inventor Darren Kisgen submitted a prototype without a single illustration – just simple words and numbers written in marker on blank white cards. Well apparently that’s all was needed, because within moments, our play testers were enraptured with the simple-to-learn but deeply engaging fantasy-themed game. Illustrator Chris Beatrice beautifully captured the wit and humor depicted in Darren’s words to create one of our most visually appealing games.
enhances the following skills:
Probability
Math
Strategic Thinking
Age 8+


#4 Rat-a-tat Cat
Rat-a-tat Cat
How to Play:
A game of suspense, strategy, and anticipation. Get rid of the high cards (rats) and go for the low cards (cats). Sneak a peek, draw two, or swap cards for an added twist. Low score wins the game. (A poker face helps!)
As children play Rat-a-tat Cat, they develop a sense of timing and an understanding of basic, but essential, mathematical concepts. They learn ways to remember their cards and strategies to figure out what cards other players might have. They also begin to develop an intuitive sense of probability. Rat-a-tat Cat requires skill, strategy, and awareness, challenging both young children and adults.
enhances the following skills:
Math
Memory
How to Play:
A game of suspense, strategy, and anticipation. Get rid of the high cards (rats) and go for the low cards (cats). Sneak a peek, draw two, or swap cards for an added twist. Low score wins the game. (A poker face helps!)
As children play Rat-a-tat Cat, they develop a sense of timing and an understanding of basic, but essential, mathematical concepts. They learn ways to remember their cards and strategies to figure out what cards other players might have. They also begin to develop an intuitive sense of probability. Rat-a-tat Cat requires skill, strategy, and awareness, challenging both young children and adults.
enhances the following skills:
Math
Memory


#5 Forbidden Island
Forbidden Island
How to Play:
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
It’s a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don’t be surprised if your pulse starts pounding faster soon after you start playing – it’s a game that instantly generates an electrifying atmosphere of tension and excitement!
enhances the following skills:
Problem Solving
Strategic Thinking
Cooperation
Age 10+
How to Play:
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
It’s a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don’t be surprised if your pulse starts pounding faster soon after you start playing – it’s a game that instantly generates an electrifying atmosphere of tension and excitement!
enhances the following skills:
Problem Solving
Strategic Thinking
Cooperation
Age 10+


#6 That's It!
That's IT! Port-a-Party Game
How to Play:
Quick! Name something you find in a toolbox. If you said “hammer” then you’ve hit the nail on the head with this fast playing “word for word” party game. Draw a topic card and then race to shout out answers until someone says the exact word written. Get the most right and – That’s It! – you win!
enhances the following skills:
Language & Vocabulary Development
Creativity & Imagination
How to Play:
Quick! Name something you find in a toolbox. If you said “hammer” then you’ve hit the nail on the head with this fast playing “word for word” party game. Draw a topic card and then race to shout out answers until someone says the exact word written. Get the most right and – That’s It! – you win!
enhances the following skills:
Language & Vocabulary Development
Creativity & Imagination

#7 Qwixx

#8 Rory's Story Cubes Voyages
Rory's Story Cubes Voyages
How to Play:
Roll into action! Rory’s Story Cubes Actions features 9 cubes that illustrate 54 every day verbs. Play with them solo or combine them with other sets of Rory’s Story Cubes to kick-start your creativity and set your stories in motion!
enhances the following skills:
Language & Vocabulary Development
Visual Discrimination
Creativity & Imagination
How to Play:
Roll into action! Rory’s Story Cubes Actions features 9 cubes that illustrate 54 every day verbs. Play with them solo or combine them with other sets of Rory’s Story Cubes to kick-start your creativity and set your stories in motion!
enhances the following skills:
Language & Vocabulary Development
Visual Discrimination
Creativity & Imagination

#9 Sushi Go Party!
Sushi Go Party
How to Play:
It's a party platter of mega maki, super sashimi, and endless edamame in this expanded version of the best-selling card game. You still earn points by picking winning sushi combos, but now you can customize each game by choosing a la carte from a menu of more than 20 delectable dishes. What’s more, up to 8 players can join in on the sushi-feast… let the good times roll!
We heard your requests… You want more Sushi Go! Well here it is, you got more Sushi Go! This deluxe edition features lots of opportunities to customize your playing experience. You’ll find that while the overall game is basically the same, the variety of cards offers many new opportunities. You’ll also notice that the strategy changes from game to game.
enhances the following skills:
Visual Discrimination
Strategic Thinking
How to Play:
It's a party platter of mega maki, super sashimi, and endless edamame in this expanded version of the best-selling card game. You still earn points by picking winning sushi combos, but now you can customize each game by choosing a la carte from a menu of more than 20 delectable dishes. What’s more, up to 8 players can join in on the sushi-feast… let the good times roll!
We heard your requests… You want more Sushi Go! Well here it is, you got more Sushi Go! This deluxe edition features lots of opportunities to customize your playing experience. You’ll find that while the overall game is basically the same, the variety of cards offers many new opportunities. You’ll also notice that the strategy changes from game to game.
enhances the following skills:
Visual Discrimination
Strategic Thinking


#10 Sleeping Queens
Sleeping Queens
How to Play:
Rise and Shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. Play a knight to steal a queen or take a chance on a juggling jester. But watch out for wicked potions and dastardly dragons! The player who wakes the most queens wins.
Imagine a place where there's a queen of all pancakes, a king of cookies and a pack of over-protective dragons. If this sounds like something out of a dream, it actually is! Sleeping Queens was invented by 6-year-old Miranda Evarts, who thought up the game one night when she couldn't fall asleep. She awoke the next morning and with help from her older sister, Madeleine and her parents, Denise and Max created this wonderfully whimsical world of napping nobles. As you immerse yourself in the Evarts's fantasyland, you will find a game that helps develop memory, strategy, and elementary arithmetic skills. Just be careful when playing potion cards or you could wind up putting all the players to sleep!
enhances the following skills:
Math
Age 8+
How to Play:
Rise and Shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. Play a knight to steal a queen or take a chance on a juggling jester. But watch out for wicked potions and dastardly dragons! The player who wakes the most queens wins.
Imagine a place where there's a queen of all pancakes, a king of cookies and a pack of over-protective dragons. If this sounds like something out of a dream, it actually is! Sleeping Queens was invented by 6-year-old Miranda Evarts, who thought up the game one night when she couldn't fall asleep. She awoke the next morning and with help from her older sister, Madeleine and her parents, Denise and Max created this wonderfully whimsical world of napping nobles. As you immerse yourself in the Evarts's fantasyland, you will find a game that helps develop memory, strategy, and elementary arithmetic skills. Just be careful when playing potion cards or you could wind up putting all the players to sleep!
enhances the following skills:
Math
Age 8+
